I’m not going to say too much about it because I haven’t played it enough. The idea is good and I really like it, the execution is rather unfinished. On the other side, I really wish he’d warn me about running out of fuel or indicating tire wear, he does none of that. Saying that rain is expected, and later the whole race is dry, telling us that he’ll call ‘green’ when the race starts and ‘forgetting to’ and there are even worse examples. He does not ruin the gameplay much, but he has some really weird moments. Strategy and planning is an important factor that can’t be ignored. And the funniest – ran out of fuel in the middle of the race. Even more than that, I was going off-track because I had slicks instead of rain tires. So times I lost a race because I pit in the wrong time, or won because I decided not to pit. Calculating fuel consumption and tire wear while expecting rain, can lead you to focus on choosing the right time to pit. Strategy is second to racingīecause the physics are very close to reality and because there is weather and time system, you can win or lose a race by planning it. If only there was balanced amount of cars in each category, more categories and more cars, it would be easy to pick a car. 17 cars are Le Mans Prototype cars, and 24 are GT cars, so choosing inside a class is easy, but there aren’t enough classes. I often find myself scrolling up and down trying to pick a car but usually I just don’t really want any. Because each car handles almost completely different than the other it’s a bit difficult being specific. Choosing a car, however, is rather different. Choosing a track is easy, with so many options and variations of the tracks. The most famous tracks, including the Nurburgring, Spa Franorchamps, Monza, and Silverstone etc. In one sentence, then, if know what everything means it’s a great feature, if you don’t – then it’s absolutely useless. Some would complain that the tuning menu is a bit complicated, and I’d agree if you have no idea on what everything means, it’s hopeless. Quick tune in the tuning menu and you have almost a different animal. Take for example the Mitsubishi Evo that has very soft dampers. The main things to tune are alignment, suspension, steering ratios and so on. The tuning menu, as mentioned before features every aspect of the car except power-related. You could tune your car just right, if you know what you are doing This has to be the biggest (and plausibly the only major) fault with the game. However, setting the rate of change is really confusing, and the option to sync the weather to the race simply doesn’t work! So many times I’ve tried to race with changing weather and either the weather didn’t change or it changed every 5 minutes. You could also have it being changed during the race, which is a huge bonus. You could race at nights with thunderbolts or drive in the hazy afternoon. 40 mph crash and 100 mph crash feels the same and both don’t do much visual damage. Of course, you’re not meant to crash much, but when you do there isn’t much going on. Driving when two wheels are on the road and two are on the grass does give what you’d expect from a physics-focused game but the only let-down I have in terms of physics is crashing. With that, there is also a tuning menu – you can change springs and dampers, fuel load etc. Every car category has its own driving characteristics. There is quite a difference from the handling of a V8 supercar and an LMP1 car. You get the impression that the main focus of the developers was physics. On top of that, there is a system of the flags you get in a real event and even have a race engineer or a team manager over the radio (even though he’s really buggy). All but two of the locations are circuits and the two that aren’t – have no traffic. But while most cars are actual race cars and all cars have race liveries, it’s somewhat different. Yes, motorsport is racing, and yes, the whole point of the game is racing. It’s a motorsport game, not a racing game Here is what I’ve learned after a while of playing it. With 74 cars and 30 locations, including go-kart circuits, famous GP circuits and two point to point roads. ‘Project Cars’ is a racing game developed by ‘Slightly Mad’ studios and was released in 2015 for PlayStation 4, Xbox One and PC.
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