![]() Player_get_inventory player: lists a player's inventory FIXED: repair beam should not be working on asteroidsĬlear_overheating_sector x y z (clear overheating entities in a loaded sector)įaction_set_entity_rank rank: set faction rank (numeral -2=unset, -1=personal, 0, 1, 2, 3, 4=founder) to an entity.FIXED: rail docker not usable after combat.FIXED: mine strength not calculated correctly.IMPLEMENT: variable amounts of logfiles capability (settings.cfg).FIXED: logic controlled modules on client.FIXED: arming mines with right click not functional.IMPLEMENT: mine ammo for all mines (delayed removal after depletion).FIXED: Shield bubble drawing on docked entities is confusing.FIXED: Frambuffer init failure results in crash.Beam damage changes and fixes (more to come).FIXED: Sniper Rifle did damage through shield.fixed language bug in german language causing the default server.cfg to not parse correctly.Added /put_player_into_entity_uid and fixed other issues surrounding automatic entity attachment and detachment.Added /player_get_spawn returns the absolute or relative spawn point(when spawning on a ship).Added /player_set_spawn_to to set a respawn point for a player to any position in the universe.Added additional info to /list_factions.Added /player_suspend_faction and /player_unsuspend_faction to temporarily remove a player from a faction and put them back with the same settings afterwards.Added owner, total(incl childs) block count and total(incl childs) dimension to /blueprint_info.Added /list_blueprints_verbose with extra info and /list_blueprints_by_owner_verbose.Renamed /list_ships to /list_blueprints.Fixed that beams would in rare situations still do one tick of damage through shields.Full chamber tree can now be opened with a double click on the chamber icon/tab.Player is now being notified when shield recharge is negative due to shield upkeep.
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